Every player starts with 2 HP (health points). Armor or some other things can increase the amount.
A hit is counted on all body parts (except the head, crotch and fingers) and does a certain amount of damage:
Any melee weapon does a damage of 1 HP (If an opponent yells a different damage while attacking, the damage is as stated by the attacker.)
Health points can’t be lowered bellow 0 HP, even huge damage only lowers a player's HP to 0.
If a player has 0 HP, the player is heavily injured and can’t continue to fight.
A heavily injured player dies within 15 minutes, if no first aid is given.
To finish off a heavily injured player, you have to lightly hit them while they have 0 HP, and say to them that you have killed them. If not done, the player remains heavily injured for 15 minutes.
HP fully restores after Player returns at base location (Tavern).
If a player is finished off or because nobody gave him first aid after being injured for 15 minutes, they die and return to base camp (Tavern).
A "dead" player has to put a white headband on and return to base camp. While a player is in this form, they are not allowed to communicate with other players.
When returning at base camp (Tavern) they check in with GM and are told what happens depending on the remaining time of the current cycle (ususally imedeately without any penalties or memory loses).
A fighter is anyone who wishes to use a weapon in game.
We suggest you to use professionally made weapons, if you use home made wapons they need to be approved by GM at game or before it if u manage to met us.
You are forbidden to use weapons of other players without their approval, unless it's marked as a game lootable item.
Any player participating in a fight must keep in mind that their actions can cause injuries. Avoid using strong hits against unarmored opponents or unarmored spots. Avoid hitting forbidden to hit body parts (head, crotch, fingers). If an opponent is unarmed and has given up you are to hit them for show only.
If an actual injury is caused (intentional or unintentional) you are to stop the fight until the situation is resolved.
In case of serious injury a GM must be informed immediately.
Fights will be held also at night time. Try to allways use the provided light if there are one.
Do not use your own light sources to blind enemy at night.
A hit must be made with enough motion and force for the opponent to feel it. Any attack must perform at least a 45 degree attack motion. “Sewing machine” type attacks are counted as one hit.
Players keep track of their health themselves, if there is anything unclear you are to ask a GM.
Throwing weapons are usually spells and they are taking effect with clear connection to opponents body even if the hit is not "strong".
Ricochets are not counted as hits.
Most of fights will be versus NPC players, remember that fun is the main goal of game.
Hitting the head (even if the player wears a helmet)
Hitting the crotch or fingers
Hitting with any non-safe parts of the weapon
Any hand to hand combat
Hitting with the shield
Kicking a shield or grabbing it
Catching blades of weapons
Armor must look like armor from a historical/fantasy setting (no biker helmets and so on).
Armor can increase your HP for your whole body.
Effectivnes of any type of body armor is determined by GM
Usually any tipe of body armor will give you +2HP. It is not determined by the material of the armor but how it fits your visual presence.
Usually Helmet, arm-guards and leg-guards - any two of these together +1HP
All self made weapons must get GM approval before the game.
Weapons allowed: daggers, one handed swords, two handed swords, axes, hammers, bows and throwing weapons used as spells. Check with the organizers before the game if you'd like to use any other type of weapon.
For fighting only softened or latex weapons are allowed. All weapons must be safe to use.
A sword must be heavy enough and must resemble a sword. The weapon weight should be 450-800g per meter of weapon length. Professionally made latex weapons can differ.
A swords center of mass should be a couple of centimeters after the guard.
A swords blade must be firm enough so that on hit it does not bend around a shield.
A shield must be used together wtith helmet but hits to the head ar still forbidden!
The outer rim of shields must be made of material that will not damage other players’ weapons. Metal rims are forbidden. Sheilds can not have spikes on them from material what could harm weapons.
There are no spears or nerf guns in the game.