1. Being "in-game" and "out-of-game"
All actions and items during the game can be classified as either "in-game" or "out-of-game." What does this actually mean?
Out-of-game
Everything that relates to you as a real-world person participating in this event. Examples of "out-of-game":
Does your character have any virtual attributes defined in the game's rules — say, your character's hit points?
Where will you sleep — in car, or in a tent in the forest?
Have you paid for the game and submitted the required information?
In-game
Everything that relates to you as a character in the game's world. Examples of "in-game":
Why does our leader's face look so grim? What is weighing on his mind?
Oh no, robbers stole all my money! I must complain at Tavern!
If we don't obtain the crystal sword before sunset, we will have let the evil Skeleton King win...
Why it's important to distinguish these concepts
During the game, "out-of-game" topics and actions should be kept to a minimum. This helps both you and other players immerse yourselves in the game's atmosphere and focus on game-related events and problems. Of course, ongoing practical matters still need to be dealt with — you need to take care of your well-being and needs — but it's recommended to have such conversations away from other players, or to address them with the game's organizers.
But remember — you're here to play, and to leave the everyday for everyday life.
Don't say
You: "I've lost two hit points! Someone help!"
You: "Look, there's the game organizer over there, playing some role now."
You: "I'm very strong! I'm a fourth-level mage!"
Do say
You: "I'm gravely wounded! I'm dying! Help!"
You: "Look, a stranger approaches — one we haven't met yet."
You: "I am a mighty and powerful mage! I could burn this building to the ground!"
2. Roles of those involved in the game
People involved in the game are divided into three types.
Game Masters (GMs)
People responsible for organizing and planning the event. They typically wear red ribbons tied around their heads or fastened in another visible place. During the game, you can approach these people with anything related to any "out-of-game" topic. If these same people are not wearing the red ribbon, then they are "in-game" and playing a specific character. At those times, do not approach them with "out-of-game" questions.
Non-Player Characters (NPCs) — characters and inhabitants of the game world
Players who portray specific roles designed to make the game world function according to the game masters' vision. These roles can be very varied. An NPC might be a player portraying a wealthy ambassador from a distant empire, or someone playing a squirrel that has stolen a nut the player needs to retrieve. These players' characters may also change during the game, and it's recommended that you ignore those changes. Play along with these characters! They are here for you and for your enjoyment. But use your head before deciding on your attitude, tone, and actions — these characters may differ significantly from you as a player in terms of the capabilities available to them.
Player Characters (PCs)
You and the other players who have come to this event. They likely have individual goals, and for the most part they will play a single, unchanging character throughout the game. These are the players with whom you build the game as an event. They are the ones with whom you can discover the game world, cooperate, or compete. It is among fellow players that you will find your closest allies — and uncover the greatest traitors.
3. Virtuality
Within the world, various things can happen according to specific virtual rules. This means that if another character explicitly informs you that something particular is happening to you, you must trust them and play out that effect.
For example: if a player has embraced you and announces that you have now caught a bad case of the sniffles, your character must continue to play out having that cold until you have learned how to be cured or get rid of it. (Sometimes such effects may simply last for a specific length of time, which the other player will tell you directly.)
IMPORTANT!
You do not question another player's declarations about virtual effects happening to you. If anything is unclear, turn to the nearest Game Master (GM), or even an NPC.
It is absolutely forbidden to claim abilities for yourself that you do not have within the game and that have not been confirmed by a Game Master or NPC. The game is built on a shared commitment to play honestly; dishonest actions during the game undermine the game and its purpose. If someone chooses to do this, it may lead to a ban from continuing to play.
Example:
Game Master: Did you try to open this door?
Player: Yes, we tried to open the door.
Game Master: Everyone who physically touched the door handles now realizes that the hand they used is paralyzed. It can no longer be used.
4. Ribbons / headbands
Red ribbon
Marks the Game Masters. While they are wearing the red ribbon, approach them privately with any "out-of-game" questions that have come up. At all other times, ignore the Game Masters and pretend they are not there.
White ribbon
A ribbon to be worn around the head by a player who has died, or who is moving through the game area for "out-of-game" reasons (for example, going to their car for a daily dose of medication, or other sufficiently important reasons). Players are not allowed to interact with those wearing a white ribbon, and vice versa. If the ribbon is lost or unavailable, the player who should be wearing it raises a closed fist above their head and, if necessary, also explains out loud that they are out-of-game, in case the gesture is not noticed.
5. Specific actions
In various live-action role-playing games, there are sometimes actions that are explicitly virtual but can be performed on other players — for example, kidnapping, tying someone up, poisoning, and the like. The rules for such actions are usually strictly defined. In this particular game, there will be actions that are explained to players "out-of-game," but this will happen within the game itself.